Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Tim Ellis is blamed for an accident that causes the death of several crew members. Tim Ellis's guilt drives Tim Ellis to excel. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Drafted into Star Marine |
3 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
30 |
Tim Ellis is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Rewarded for a successful mission. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Tim Ellis's work ends up coming home with Tim Ellis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Opponents of Tim Ellis's belief system ambush Tim Ellis. |
8 |
43 |
Severely injured. Owe 20,000 for medical bills. |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |