Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Ungrruekna Arra is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Ungrruekna Arra's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
36 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
36 |
Failed to qualify for Thief (Rogue). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
7 |
40 |
Failed to qualify for Journalist (Entertainer). |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
44 |
Betrayed by a friend. One of Ungrruekna Arra's Contacts or Allies betrays Ungrruekna Arra, ending Ungrruekna Arra's career. That Contact or Ally becomes a Rival or Enemy. |