Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Vath is rewarded for Vath's diligence or cunning. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Vath learn something Vath should not have – a corporate secret, a political scandal – which Vath can profit from illegally. |
3 |
29 |
Gain a criminal contact. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Failed to qualify for Corporate Agent (Agent). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Vath's work ends up coming home with Vath, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Vath retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
41 |
Voluntarily left Mainstream Believer |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
45 |
Amnesia. |