Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Vern Hennessy's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Entertainer (Artist). |
3 |
27 |
One of Vern Hennessy's pieces of art is stolen, and the investigation brings Vern Hennessy into the criminal underworld. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
32 |
Vern Hennessy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Offered job by a patron. Now owe him a favor. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Became a Agent (Intelligence). |
7 |
44 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |