Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Amnesia. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Gain Enemy if Vernie McKerras don't already have one. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Embroiled in legal trouble. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Good fortune |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Bankrupted by a rival. Gain the other trader as a Rival. |