Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Victor Silva's scout ship is one of the first on the scene to rescue the survivors of a disaster but Victor Silva fail to help. Gain an Enemy. |
1 |
20 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
24 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Find an Alien Artifact. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Drafted into Explorer |
5 |
32 |
Returned to Scout (Explorer). |
5 |
34 |
Victor Silva's ship is damaged, and Victor Silva have to hitch-hike Victor Silva's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 4 Contacts. Gain 3 Enemies. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
35 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
A notable academic consults with Victor Silva about a publication or documentary he is working on. Gain a Contact in academia. |