Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Surrounded and outnumbered by the enemy, Waldo Galway hold out until relief arrives. |
2 |
25 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Army (Cavalry). |
3 |
27 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Encounter a Psionic institute. |
4 |
29 |
Tested for psionic powers |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Psion (Wild Talent). |
5 |
32 |
Gain a contact outside of normal circles. |
5 |
35 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
6 |
35 |
Continued as Psion (Wild Talent). |
6 |
37 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Psion (Wild Talent). |
7 |
43 |
Psionic abilities make Waldo Galway uncomfortable to be around. One contact or ally becomes a rival. |
8 |
43 |
Continued as Psion (Wild Talent). |
8 |
46 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |