Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Walker Rule have no idea what happened to Walker Rule – they found Walker Rule's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
24 |
Continued as Navy (Engineer/Gunner). |
4 |
27 |
Injured. Fully recovered. |
5 |
27 |
Failed to qualify for Field Researcher (Scholar). |
5 |
27 |
Became a Drifter (Wanderer). |
5 |
29 |
Betrayed by a friend. One of Walker Rule's Contacts or Allies betrays Walker Rule, ending Walker Rule's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
29 |
Failed to qualify for Broker (Merchant). |
6 |
29 |
Submitted to the draft. |
6 |
29 |
Returned to Navy (Engineer/Gunner). |
6 |
33 |
Nearly killed. |
7 |
33 |
Failed to qualify for Performer (Entertainer). |
7 |
33 |
Switched to Drifter (Barbarian). |
7 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
41 |
Continued as Believer (Mainstream Believer). |
9 |
42 |
Walker Rule faith enjoys an explosion of popularity largely thanks to Walker Rule's efforts. |
9 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
45 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |