Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Walter Riley's work ends up coming home with Walter Riley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Walter Riley's Contacts or Allies betrays Walter Riley, ending Walter Riley's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Scout (Explorer). |
5 |
33 |
Walter Riley have no idea what happened to Walter Riley – they found Walter Riley's ship drifting on the fringes of friendly space. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Walter Riley accepted an offer of inducements to betray Walter Riley's faith. Gain 220,000 in cash. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
37 |
Failed to qualify for Scientist (Scholar). |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Walter Riley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |