Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Assigned to a peacekeeping role. |
3 |
29 |
Continued as Army (Cavalry). |
3 |
32 |
Given a special assignment or duty in Ward Jemmy's unit. |
3 |
33 |
Forced to muster out. |
4 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
36 |
Ward Jemmy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
36 |
Became a Drifter (Wanderer). |
5 |
37 |
Attacked by enemies that Ward Jemmy easily defeat. |
5 |
37 |
Gain Enemy if Ward Jemmy don't already have one. |
6 |
40 |
Continued as Drifter (Wanderer). |
6 |
43 |
Attacked by enemies and injured. |
6 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
43 |
Gain Enemy if Ward Jemmy don't already have one. |