Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. Gain an rival who is upset that Ward McMillan left the community. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Gain a contact. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Ward McMillan is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
33 |
Ward McMillan faith enjoys an explosion of popularity largely thanks to Ward McMillan's efforts. |
4 |
33 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
33 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
5 |
33 |
Continued as Believer (Holy Warrior). |
5 |
34 |
Ward McMillan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
34 |
Became a Merchant (Broker). |
6 |
38 |
Embroiled in legal trouble. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
41 |
A good deal ensures Ward McMillan is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
43 |
Given advanced training in a specialist field |
8 |
46 |
Promoted to Merchant (Broker) rank 2. |