Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Failed to qualify for Cavalry (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Good fortune |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Risk Warner Graves's fortune on a possibility lucrative deal and win. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Warner Graves's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Moved to a new world. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Scout (Surveyor). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
41 |
Warner Graves's ship is damaged, and Warner Graves have to hitch-hike Warner Graves's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 1 Contacts. Gain 1 Enemies. |
8 |
41 |
Became a Drifter (Barbarian). |
8 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
45 |
Promoted to Drifter (Barbarian) rank 1. |