Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Study Engineer (M-drive) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
25 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Wash Farrell went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Survived a risky adventure but gained nothing. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
41 |
A sudden war destroys Wash Farrell's trade routes and contacts, forcing Wash Farrell to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Became a Citizen (Worker). |
7 |
42 |
Wash Farrell is rewarded for Wash Farrell's diligence or cunning. |