Crewman Wash Morgan  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 47 M 3 (-1) 9 (1) 4 (-1) 7 (0) 9 (1) 7 (0)394797
Flirtatious, Sore, Relieved
 
Skills
Carouse 0
Drive (Walker) 1
Electronics 0
Engineer 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Blade) 1
Melee (Bludgeon) 1
Persuade 1
Profession (Worker/Civil Engineering) 1
Science (Physical Sciences/Chemistry) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician35
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Jess Bowman Enemy 0 3 3 2 Libert (M/28)
Clementine Harper Enemy 0 3 1 1 Solomani, Imperium (F/11)
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Wash Morgan's business expands, Wash Morgan's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 25 Wash Morgan's business expands, Wash Morgan's corporation grows, or the colony thrives.
3 26 Continued as Citizen (Worker).
3 30 Advanced training in a specialist field.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 34 Wash Morgan's business expands, Wash Morgan's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 38 Life ruined by a criminal gang. Gain the gang as an Enemy
6 38 Failed to qualify for Enforcer (Rogue).
6 38 Submitted to the draft.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 41 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7 42 Continued as Merchant (Merchant Marine).
7 45 Embroiled in legal trouble.
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