Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Watson McKenzie's scout ship is one of the first on the scene to rescue the survivors of a disaster but Watson McKenzie fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Watson McKenzie's time in the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Watson McKenzie's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Watson McKenzie's ship is damaged, and Watson McKenzie have to hitch-hike Watson McKenzie's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
28 |
Entered Merchant Academy with the Business curriculum. |
4 |
32 |
Join a social movement. |
4 |
32 |
Dropped out of the merchant academy. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
35 |
Psychologically damaged by Watson McKenzie's time in the scouts. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
43 |
Voluntarily left Law Enforcement |
8 |
43 |
Became a Merchant (Broker). |
8 |
44 |
Watson McKenzie's ship or starport is destroyed by criminals. Gain them as an Enemy. |