Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Wilber Gilbert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilber Gilbert fail to help. Gain an Enemy. |
1 |
21 |
Wilber Gilbert inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Psychologically damaged by Wilber Gilbert's time in the scouts. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Wilber Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Wilber Gilbert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Wilber Gilbert is sent to a new community or parish to preach The Word among the poor. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Wilber Gilbert refused an offer of inducements to betray Wilber Gilbert's faith. Gain 1 enemies. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Wilber Gilbert refused an offer of inducements to betray Wilber Gilbert's faith. Gain 2 enemies. |