Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Wilber Reid's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
27 |
An expedition or voyage goes wrong, leaving Wilber Reid stranded in the wilderness. |
4 |
27 |
Continued as Scholar (Field Researcher). |
4 |
29 |
An expedition or voyage goes wrong, leaving Wilber Reid stranded in the wilderness. |
5 |
29 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
30 |
Wilber Reid is ordered to take part in a black ops mission that goes against Wilber Reid's conscience. Gain the lone survivor as an Enemy. |
6 |
30 |
Became a Drifter (Scavenger). |
6 |
31 |
Find valuable salvage. |
6 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
35 |
Offered job by a patron. Now owe him a favor. |
8 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
42 |
Made lifelong friends. Gain 3 Allies. |
8 |
42 |
Dropped out of the merchant academy. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
43 |
Betrayed by a friend. One of Wilber Reid's Contacts or Allies betrays Wilber Reid, ending Wilber Reid's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
47 |
Wilber Reid faith is shaken. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
47 |
Retired at age 47. |