Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Wilbur McKinnon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Given advanced training in a specialist field |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Wilbur McKinnon into bankruptcy. Wilbur McKinnon salvages what Wilbur McKinnon can. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Failed to qualify for Field Researcher (Scholar). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
37 |
Wilbur McKinnon do not know what happened to Wilbur McKinnon. There is a gap in Wilbur McKinnon's memory. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Wilbur McKinnon refused an offer of inducements to betray Wilbur McKinnon's faith. Gain 4 enemies. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Wilbur McKinnon is chosen to represent Wilbur McKinnon's faith in a vid show or other highly public forum. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |