Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Wilford Enright's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Uncover a major conspiracy against Wilford Enright's employers. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Wilford Enright aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Returned to Agent (Law Enforcement). |
6 |
35 |
Uncover a major conspiracy against Wilford Enright's employers. |
6 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
35 |
Continued as Agent (Law Enforcement). |
7 |
36 |
Accepted a deal with criminal or other figure under investigation. |
8 |
36 |
Switched to Merchant (Broker). |
8 |
37 |
Moved to a new world. |
9 |
40 |
Continued as Merchant (Broker). |