Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Scout (Explorer). |
2 |
28 |
Will Dabs's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
32 |
A sudden war destroys Will Dabs's trade routes and contacts, forcing Will Dabs to flee that region of space. |
3 |
32 |
Gain rebels as Enemy |
4 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
33 |
Involved in a feud with a rival criminal organization. |
4 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
36 |
Continued as Rogue (Pirate). |
5 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
39 |
Drafted into Surveyor |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Switched to Scout (Surveyor) with previous rank. |
7 |
44 |
Will Dabs's ship is damaged, and Will Dabs have to hitch-hike Will Dabs's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 3 Contacts. Gain 3 Enemies. |