Willam Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 47 M 6 (0) 5 (-1) 5 (-1) 6 (0) 9 (1) 6 (0)655696
Sharp-Witted, Flaring nostrils
 
Skills
Art (Performing) 0
Athletics 0
Broker 0
Deception 0
Drive 0
Electronics 0
Gambler 1
Gun Combat 0
Heavy Weapons 0
Medic 0
Melee (Blade) 1
Persuade 1
Profession (Hostile Environment) 0
Stealth 0
Steward 0
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Drifter Wanderer 02
Merchant Merchant Marine Crewman02
Entertainer Performer 01
Merchant Free Trader 11
 
Name Type Affinity Enmity Power Influence Species
Delmar Armstrong Contact 3 0 1 4 Libert (M/24)
Relationship becomes more moderate.
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 22 Scarred. Fully recovered.
2 22 Became a Drifter (Wanderer).
2 26 Willam Askew do not know what happened to Willam Askew. There is a gap in Willam Askew's memory.
3 26 Failed to qualify for Worker (Citizen).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Make an unexpected connection outside Willam Askew's normal circles. Gain a Contact.
4 30 Continued as Merchant (Merchant Marine).
4 33 Imperial trade restrictions force Willam Askew out of business.
5 33 Became a Entertainer (Performer).
5 36 Public opinion turns on Willam Askew.
6 36 Failed to qualify for Free Trader (Merchant).
6 36 Returned to Drifter (Wanderer).
6 40 Willam Askew do not know what happened to Willam Askew. There is a gap in Willam Askew's memory.
7 40 Switched to Merchant (Free Trader).
7 43 Risk Willam Askew's fortune on a possibility lucrative deal and win.
7 44 Promoted to Merchant (Free Trader) rank 1.
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