Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Scarred. Fully recovered. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Willam Askew do not know what happened to Willam Askew. There is a gap in Willam Askew's memory. |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Willam Askew's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Imperial trade restrictions force Willam Askew out of business. |
5 |
33 |
Became a Entertainer (Performer). |
5 |
36 |
Public opinion turns on Willam Askew. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
40 |
Willam Askew do not know what happened to Willam Askew. There is a gap in Willam Askew's memory. |
7 |
40 |
Switched to Merchant (Free Trader). |
7 |
43 |
Risk Willam Askew's fortune on a possibility lucrative deal and win. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |