Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
William Read's ship or starport is destroyed by criminals. Gain them as an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
A good deal ensures William Read is living the high life for a few years. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
32 |
Spend several years jumping from world to world in William Read's scout ship. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Perform an exemplary service for the scouts. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Army (Infantry) with the new title Private. |
6 |
41 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
42 |
Attacked by enemies that William Read easily defeat. |
7 |
42 |
Gain Enemy if William Read don't already have one. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |