Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
William Stanway learn something William Stanway should not have – a corporate secret, a political scandal – which William Stanway can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
36 |
Became a Scout (Courier). |
6 |
39 |
William Stanway's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Promoted to Scout (Courier) rank 2. |