Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Williams Coghill is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Williams Coghill as an Enemy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
29 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
30 |
Williams Coghill's work ends up coming home with Williams Coghill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Became a Scout (Explorer). |
5 |
31 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
31 |
Failed to qualify for Pirate (Rogue). |
6 |
31 |
Became a Drifter (Barbarian). |
6 |
35 |
Survived a risky adventure but gained nothing. |
6 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
39 |
Failed to qualify for Explorer (Scout). |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
43 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
43 |
Became a Merchant (Free Trader). |
9 |
47 |
Smuggle illegal items onto a planet. |
9 |
47 |
Promoted to Merchant (Free Trader) rank 1. |