Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Nearly killed. Owe 6,250 for medical bills. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Williams Martin's Contacts or Allies betrays Williams Martin, ending Williams Martin's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Agent (Intelligence). |
5 |
35 |
Befriended by a senior agent. |
5 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
A police detective or rival criminal forces Williams Martin to flee and vows to hunt Williams Martin down. Gain an Enemy. |
6 |
41 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
41 |
Voluntarily left Intelligence |
7 |
41 |
Became a Scout (Surveyor). |
7 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
47 |
Promoted to Citizen (Colonist) rank 1. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |