Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Willie McDadden come into conflict with a splinter group Willie McDadden's own religion which maintains Willie McDadden's version is the wrong one. Gain 3 Rivals. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Willie McDadden's Contacts or Allies betrays Willie McDadden, ending Willie McDadden's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Performer (Entertainer). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
33 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
33 |
Failed to qualify for Journalist (Entertainer). |
6 |
33 |
Returned to Drifter (Wanderer). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Became a Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Willie McDadden's normal circles. Gain a Contact. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
45 |
Promoted to Merchant (Broker) rank 1. |