Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Willis Brieris learn something Willis Brieris should not have – a corporate secret, a political scandal – which Willis Brieris can profit from illegally. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Political upheaval strikes Willis Brieris's homeworld, and Willis Brieris is caught up in the revolution. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
When dealing with an alien race, Willis Brieris botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Psychologically damaged by Willis Brieris's time in the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Psychologically damaged by Willis Brieris's time in the scouts. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Willis Brieris do not know what happened to Willis Brieris. There is a gap in Willis Brieris's memory. |
6 |
37 |
Switched to Citizen (Colonist). |
6 |
41 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
42 |
Attacked by enemies that Willis Brieris easily defeat. |
7 |
42 |
Gain Enemy if Willis Brieris don't already have one. |