Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Study Science (Space Sciences/Astronomy) as a hobby. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Contact with Government. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attempted a risky adventure and was injured. |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
30 |
Gained a contact. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
39 |
A series of bad deals and decisions force Wilmer Fields into bankruptcy. Wilmer Fields salvages what Wilmer Fields can. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
40 |
Gain a patron in the arts. Gain an Ally |
7 |
43 |
Promoted to Entertainer (Performer) rank 1. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
47 |
Works is especially well received and popular, making Wilmer Fields a minor celebrity |
8 |
47 |
Promoted to Entertainer (Performer) rank 2. |