Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Imperial trade restrictions force Wilson Pettitt out of business. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Failed to qualify for Enforcer (Rogue). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Wilson Pettitt's Contacts or Allies betrays Wilson Pettitt, ending Wilson Pettitt's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Corporate (Citizen). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
35 |
Switched to Merchant (Free Trader). |
7 |
38 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
39 |
Continued as Merchant (Free Trader). |
8 |
43 |
Risk Wilson Pettitt's fortune on a possibility lucrative deal and win. |
9 |
43 |
Continued as Merchant (Free Trader). |
9 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
47 |
Promoted to Merchant (Free Trader) rank 2. |