Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Kicked out of military academy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Good fortune |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Wilton Fitget's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Wilton Fitget is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Army (Infantry) with the new title Private. |
5 |
35 |
Nearly killed. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
36 |
Switched to Merchant (Free Trader). |
7 |
40 |
Make an unexpected connection outside Wilton Fitget's normal circles. Gain a Contact. |
8 |
40 |
Voluntarily left Free Trader |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
43 |
Gained a contact. |