Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Graduated. Gain an rival who is upset that Wilton Gregory left the community. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Wilton Gregory's work ends up coming home with Wilton Gregory, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Psion (Wild Talent). |
5 |
32 |
Gain a contact outside of normal circles. |
5 |
35 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
6 |
35 |
Continued as Psion (Wild Talent). |
6 |
38 |
Use Wilton Gregory's psionic powers in an unethical fashion. Gain an enemy. |
6 |
39 |
Promoted to Psion (Wild Talent) rank 2. |
7 |
39 |
Continued as Psion (Wild Talent). |
7 |
42 |
Achieve a new level of discipline in Wilton Gregory's powers/ |
7 |
43 |
Promoted to Psion (Wild Talent) rank 3 with the new title Witch. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Psion (Wild Talent). |
8 |
44 |
Severely injured. Owe 25,000 for medical bills. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |