Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Winfred Hunt's business expands, Winfred Hunt's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Winfred Hunt Winfred Hunt's job. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Drafted into Line/Crew |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Forced to continue current assignment |
5 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Refuse to abuse Winfred Hunt's position for profit. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
43 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
45 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |