Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
27 |
A good deal ensures Wm Ellis is living the high life for a few years. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
30 |
Wm Ellis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Befriended by a senior agent. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Wm Ellis went above and beyond the call of duty. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Failed to qualify for Colonist (Citizen). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Scout (Surveyor). |
8 |
43 |
Psychologically damaged by Wm Ellis's time in the scouts. |
9 |
43 |
Failed to qualify for Journalist (Entertainer). |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
44 |
Suffer from a life-threatening illness. |