Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Wm Pierce's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Gain Enemy if Wm Pierce don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A good deal ensures Wm Pierce is living the high life for a few years. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Embroiled in legal trouble. |