Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Good fortune |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Worker). |
4 |
34 |
Young Mcarthy is rewarded for Young Mcarthy's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Spent time maintaining and using heavy vehicles. |
5 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Young Mcarthy is rewarded for Young Mcarthy's diligence or cunning. |
7 |
42 |
Voluntarily left Worker |
7 |
42 |
Failed to qualify for Free Trader (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
46 |
A mission goes wrong; Young Mcarthy and several others are captured and mistreated by the enemy. Gain Young Mcarthy's jailer as an Enemy. |