Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Nearly killed. Owe 6,250 for medical bills. |
4 |
28 |
Became a Citizen (Worker). |
4 |
31 |
Young Pettitt befriend a superior in the corporation or the colony. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
40 |
Young Pettitt's business expands, Young Pettitt's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Worker) rank 3. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
42 |
Moved to a new world. |
7 |
44 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |