Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Zachary Casey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Zachary Casey's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Zachary Casey have no idea what happened to Zachary Casey – they found Zachary Casey's ship drifting on the fringes of friendly space. |
4 |
30 |
Became a Citizen (Worker). |
4 |
33 |
Zachary Casey gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Severely injured. Owe 3,750 for medical bills. |
5 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Failed to qualify for Explorer (Scout). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
8 |
41 |
Failed to qualify for Merchant Academy. |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
45 |
Betrayed by a friend. One of Zachary Casey's Contacts or Allies betrays Zachary Casey, ending Zachary Casey's career. That Contact or Ally becomes a Rival or Enemy. |