Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Zeb Newman do not know what happened to Zeb Newman. There is a gap in Zeb Newman's memory. |
2 |
19 |
Became a Merchant (Broker). |
2 |
21 |
Make an unexpected connection outside Zeb Newman's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Became a Army (Infantry) with the new title Private. |
4 |
27 |
Assigned to an urbanised planet torn by war. |
5 |
28 |
Continued as Army (Infantry). |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
32 |
Continued as Army (Infantry). |
6 |
36 |
Assigned to a planet with a hostile or wild environment. |
6 |
36 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
36 |
Continued as Army (Infantry). |
7 |
37 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
37 |
Switched to Drifter (Wanderer). |
8 |
38 |
Betrayed by a friend. One of Zeb Newman's Contacts or Allies betrays Zeb Newman, ending Zeb Newman's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
42 |
Zeb Newman come into conflict with a splinter group Zeb Newman's own religion which maintains Zeb Newman's version is the wrong one. Gain 1 Rivals. |
10 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Retired. |
10 |
46 |
A new romantic starts. Gain an Ally. |
11 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |