Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Zimirma is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Failed to qualify for Enforcer (Rogue). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Zimirma's Contacts or Allies betrays Zimirma, ending Zimirma's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
39 |
Nearly killed. |
7 |
39 |
Became a Citizen (Worker). |
7 |
42 |
Zimirma's business expands, Zimirma's corporation grows, or the colony thrives. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
44 |
A revolution, attack or other unusual event throws Zimirma's life into chaos, forcing Zimirma to leave the planet. |