Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Zollie Marshall foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
26 |
Zollie Marshall is chosen to represent Zollie Marshall's faith in a vid show or other highly public forum. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
29 |
Zollie Marshall accepted an offer of inducements to betray Zollie Marshall's faith. Gain 230,000 in cash. |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Zollie Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
33 |
Zollie Marshall is rewarded for Zollie Marshall's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
39 |
Political upheaval strikes Zollie Marshall's homeworld, and Zollie Marshall is caught up in the revolution. |
6 |
40 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
44 |
A revolution, attack or other unusual event throws Zollie Marshall's life into chaos, forcing Zollie Marshall to leave the planet. |