Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Drafted into Merchant Marine |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Aad Marnam's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Returned to Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Aad Marnam's Contacts or Allies betrays Aad Marnam, ending Aad Marnam's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Switched to Merchant (Broker). |
4 |
31 |
A good deal ensures Aad Marnam is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
Encounter a Psionic institute. |
6 |
40 |
Tested for psionic powers |
6 |
40 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
43 |
Risk Aad Marnam's fortune on a possibility lucrative deal and win. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Promoted to Merchant (Broker) rank 4. |