Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Abkab do not know what happened to Abkab. There is a gap in Abkab's memory. |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
22 |
Betrayed by a friend. One of Abkab's Contacts or Allies betrays Abkab, ending Abkab's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Citizen (Worker). |
3 |
24 |
Abkab befriend a superior in the corporation or the colony. |
3 |
26 |
Promoted to Citizen (Worker) rank 1. |
4 |
26 |
Continued as Citizen (Worker). |
4 |
27 |
Abkab befriend a superior in the corporation or the colony. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
33 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
36 |
Returned to Citizen (Worker). |
7 |
39 |
Abkab gain experience in a technical field as a computer operator or surveyor. |
7 |
40 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
41 |
Abkab is rewarded for Abkab's diligence or cunning. |
8 |
44 |
Promoted to Citizen (Worker) rank 3. |
9 |
44 |
Continued as Citizen (Worker). |
9 |
48 |
Advanced training in a specialist field. |
9 |
48 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |