Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Pilot (Small Craft) as a hobby. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Corporate Agent (Agent). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
27 |
Betrayed by a friend. One of Abner Male's Contacts or Allies betrays Abner Male, ending Abner Male's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
27 |
Became a Merchant (Broker). |
3 |
28 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
31 |
Abner Male do not know what happened to Abner Male. There is a gap in Abner Male's memory. |
5 |
31 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
35 |
Crime pays off. Gain victim as Enemy. |
5 |
35 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Thief (Rogue). |
6 |
35 |
Continued as Rogue (Pirate). |
6 |
37 |
Arrested |
7 |
37 |
Became a Prisoner (Fixer). |
7 |
39 |
Joined a prison gang |
7 |
41 |
Promoted to Prisoner (Fixer) rank 1. |
8 |
41 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
44 |
A guard takes a dislike to Abner Male. |