Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Abner Ornery gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Spent time maintaining and using heavy vehicles. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
33 |
An expedition or voyage goes wrong, leaving Abner Ornery stranded in the wilderness. |
5 |
33 |
Failed to qualify for Broker (Merchant). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Voluntarily left Wanderer |
6 |
37 |
Failed to qualify for Scientist (Scholar). |
6 |
37 |
Continued as Drifter (Wanderer). |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Abner Ornery's Contacts or Allies betrays Abner Ornery, ending Abner Ornery's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Switched to Citizen (Colonist). |
8 |
44 |
Advanced training in a specialist field. |