Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
25 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Make an unexpected connection outside Abraham Mulvahil's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A sudden war destroys Abraham Mulvahil's trade routes and contacts, forcing Abraham Mulvahil to flee that region of space. |
4 |
33 |
Gain rebels as Enemy |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Abraham Mulvahil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Failed to qualify for Artist (Entertainer). |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
41 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Promoted to Drifter (Scavenger) rank 2. |