Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Became a Scout (Courier). |
6 |
38 |
Psychologically damaged by Abram Pandy's time in the scouts. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Abram Pandy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
41 |
Failed to qualify for Surveyor (Scout). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Returned to Scout (Courier). |
8 |
43 |
Abram Pandy spend a great deal of time on the fringes of Charted Space. |
8 |
43 |
Gain a contact in an alien race. |
8 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |