Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Addie Mason is rewarded for Addie Mason's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Addie Mason learn something Addie Mason should not have – a corporate secret, a political scandal – which Addie Mason can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Spent time maintaining and using heavy vehicles. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Attacked by enemies that Addie Mason easily defeat. |
6 |
41 |
Gain Enemy if Addie Mason don't already have one. |
7 |
42 |
Voluntarily left Wanderer |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Army (Army Support) with the new title Private. |
7 |
46 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |