Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
20 |
Gained a contact. |
2 |
23 |
Attempt at commissioned failed. |
3 |
23 |
Continued as Marine (Ground Assault). |
3 |
24 |
Moved to a new world. |
4 |
27 |
Continued as Marine (Ground Assault). |
4 |
30 |
Admiral Hawkins is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Admiral Hawkins's Contacts or Allies betrays Admiral Hawkins, ending Admiral Hawkins's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Admiral Hawkins accepted an offer of inducements to betray Admiral Hawkins's faith. Gain 210,000 in cash. |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
45 |
Betrayed by a friend. One of Admiral Hawkins's Contacts or Allies betrays Admiral Hawkins, ending Admiral Hawkins's career. That Contact or Ally becomes a Rival or Enemy. |