Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Intelligence (Agent). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
31 |
Find valuable salvage. |
2 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
31 |
Continued as Drifter (Wanderer). |
3 |
32 |
Find valuable salvage. |
3 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
35 |
Continued as Drifter (Wanderer). |
4 |
38 |
Adrian McNamara do not know what happened to Adrian McNamara. There is a gap in Adrian McNamara's memory. |
5 |
38 |
Became a Rogue (Enforcer). |
5 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Continued as Rogue (Enforcer). |
6 |
45 |
A police detective or rival criminal forces Adrian McNamara to flee and vows to hunt Adrian McNamara down. Gain an Enemy. |