Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Expand the field of Streetwise, but gain a Rival in Albert Weaver's former tutor. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scholar (Physician). |
3 |
27 |
Win a prestigious prize for Albert Weaver's work. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
A disaster leaves several injured, and others blame Albert Weaver, forcing Albert Weaver to leave Albert Weaver's career. Gain a Rival. |
4 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Imperial trade restrictions force Albert Weaver out of business. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
40 |
Gain a patron in the arts. Gain an Ally |
7 |
43 |
Promoted to Entertainer (Performer) rank 1. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
47 |
Public opinion turns on Albert Weaver. |